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[UE4] The best way to create the Model Editor? (like spore)

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I want to create the editor, where the model can be assembled from parts (on Unreal Engine 4). The most difficult thing in my mind - to edit the body. It is necessary to dynamically add bone to the skeleton. 

So far identified three options for how this can be done: 
1) Modular Pawn - to collect the body of the cylinders or spheres, attach the limb(USkeletalMeshComponent)

Problem: how to bend Component (spline?)? 

2) Use the FBX SDK - convert Mesh in FbxNode * and vice versa. 

3) Use the Procedural Mesh Generation 
Problem: Convert Static <-> Skeletal Mesh.

Or even know any ways? I am hope for your help. Thank you.

Edited by Jack_R

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