Jump to content
  • Advertisement
Sign in to follow this  

[UE4] The best way to create the Model Editor? (like spore)

This topic is 1076 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I want to create the editor, where the model can be assembled from parts (on Unreal Engine 4). The most difficult thing in my mind - to edit the body. It is necessary to dynamically add bone to the skeleton. 

So far identified three options for how this can be done: 
1) Modular Pawn - to collect the body of the cylinders or spheres, attach the limb(USkeletalMeshComponent)

Problem: how to bend Component (spline?)? 

2) Use the FBX SDK - convert Mesh in FbxNode * and vice versa. 

3) Use the Procedural Mesh Generation 
Problem: Convert Static <-> Skeletal Mesh.

Or even know any ways? I am hope for your help. Thank you.

Edited by Jack_R

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!