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Unity a Dilemma

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I dont think this a programming question but I don't know where to post this question

So here goes
I have been learning flash for a long time now I think more than 8 years maybe I was really young when I started and till now I haven't made a good/fun game yet I have reached a point where I think I am really comfortable in flash and know a lot about its features
but I also know that for a while now flash isn't as good as it was 8 or 6 or 4 years ago and that shit has changed dramaticly now here comes the point I recently started working on a small gta like game in flash just jerking around in flash and I kept adding to the game more and more and I think I can make something good out of this game
BUT it will take time ... is it worth it to take the time and make this game on a dying platform or should I take that time and learn something new
I heard people say make something with what you are comfortable with and if it's good and fun then that's enough and yet I heard people say that I might be limiting myself with this tool that I should learn about other tools that are better

I am sorry this is long I hope someone sees this post and answers it's really to spend a long time of your life to learn something and when you try to make something with what you learned but what you learned is of the past

so what do you think ? work on the game ? learn a new tool such as unity ?

 

and if you know the right forum to post this topic on please tell and sorry for taking much of your time :)

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I don't know flash/action script but depending on what functionality you use you might be able to easily port over what you have to a new programming platform.  How near to completion are you with your game?  I don't know HTML5 either but it (maybe with a little more - a library) you can easily port over what you have to HTML5/javascript.  A quick google of "port flash to HTML5" came up with some results for automatic porting.

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Flash is still not dead, but may be close to its end. HTML5 seems to be replacing it on browser games, but no one will avoid playing your game just because it's made in Flash. Do some research, if it's worth porting to HTML5 (not extremely difficult) then do it. If it's not, keep it in flash. You may lose some performance and not have too much "technology", but at least you won't need to start everything from scratch.

EDIT: I'm also making a game. I started using DirectX 10, but then decided to port to DirectX 11 and threw most of the code away. I didn't regret a thing. Of course, I was still at the start and hadn't made massive progresses, so it was easy for me.

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Very unlikely that you can automatically port your game unless it is extremely simple!

 

If your target is desktop web, then stick with flash - it works no problem and isn't going anyway soon.

 

HTML is a possibility and depending on what your graphics are like it could be easy enough to port the code, as3 is not too dissimilar to js when it comes to the basics. But it there are a number of caveats and I would not recommend that route unless I knew a lot more about the game, its setup and what any long term goals were.

 

Flash is still the number one choice for the biggest facebook games out there will millions and millions of users so I think if is it good enough for them to still be using you should be fine.

 

Always worth learning and using new techs, I build games with flash, unity, js/webgl and have no problems recommending flash where it is  suited.

You are already comfortable with it then stick to your guns.

 

Out of interest are you using normal display list rendering or something stage3d related like starling?

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Flash is a really powerful tool. BTW there are tools that can convert you flash' thing to HTML5+JS or to native window application. Also I believe that there are 3rd party tools that can convert you fla files to a standalone appication. Not quite sure but i think that "Casle Crashers" is exactly that.

The downside for me is:
1 - There aren't enough jobs(at least around me) for ActionScript programmer, and probably there will be less and less.

2 - There aren't enough 3rd party libraries, a lot of stuff you just have to write them yourself.

3 - There aren't enough people nowdays that use flash for games.(correct me if i'm wrong).

If you're making games for yourself GoGo Flash.
Otherwise I don't have enough experience in the are to give a properly argumented advice, maybe personally I would switch to something else.

Edited by imoogiBG

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but no one will avoid playing your game just because it's made in Flash
Hmm... I wouldn't quite agree with that. You will surely find some people playing since despite information security being totally en vogue these days (after a former US federal employee made it into the news and told the world what everybody already knew anyway) a surprisingly high number of people is still entirely ignorant or indifferent to the most basic security issues.

However, I still think that Flash will be a deterrent to a lot of people.

 

Flash is... well it's hard to find a polite way of saying it... an installable exploit that offers a rather unsubstantial advantage, and Adobe has a long unfavourable story of addresing (or not addressing) critical exploits, with a new zero-day exploit following almost every patch. There we go.

 

Which is why a lot of people (me included, for example) do not have it installed at all on their machines, or uninstalled it during the last year when the latest of many high-profile exploit catch-lines went through media. 3/4 of all browsers (by market share) meanwhile by default block Flash and display scary warnings if you try to enable it.

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samoth are you sure 3/4 of the big browsers block it?

for me it is enabled by default on chrome, ie and firefox so I don't know what is going on there.

 

Some users will be weary of flash, but a large number won't really know what flash is even be aware that the game there are playing it is based on flash.

Also the just because flash has been open to publicised exploits does't mean doesn't mean the average user has much to fear.

http://www.cvedetails.com/top-50-products.php

Flash player is up there but it is still lower than both Chrome and FireFox.

Anyway I wont really delve into that side of things as it isn't really applicable here.

 

A plus for flash is how easy it is port it to desktop or mobile (if you game suits those targets) so you can get your game running on a number of different devices too.

 

If you want to do mobile games in future through air you can target android and ios really easily. There have been well over 1 billion air installs (mostly on devices) so far and it keeps growing. I think also air was the number 1 non-native tech used for android games. Flash/air is still being developed and used by a number of developers!

 

What ever you end up doing, the skills learned will be valuable to you regardless of platform!

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Very unlikely that you can automatically port your game unless it is extremely simple!
 
If your target is desktop web, then stick with flash - it works no problem and isn't going anyway soon.
 
HTML is a possibility and depending on what your graphics are like it could be easy enough to port the code, as3 is not too dissimilar to js when it comes to the basics. But it there are a number of caveats and I would not recommend that route unless I knew a lot more about the game, its setup and what any long term goals were.
 
Flash is still the number one choice for the biggest facebook games out there will millions and millions of users so I think if is it good enough for them to still be using you should be fine.
 
Always worth learning and using new techs, I build games with flash, unity, js/webgl and have no problems recommending flash where it is  suited.
You are already comfortable with it then stick to your guns.
 
Out of interest are you using normal display list rendering or something stage3d related like starling?

 


I am using normal display list rendering it's a top down 2d game like the old GTA games except it's all 2d

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for me it is enabled by default on chrome, ie and firefox so I don't know what is going on there
Huh, that is stunning.

 

I'm guessing that it is enabled under Internet Explorer (most probably, knowing Microsoft... can't tell for certain, don't have Flash installed at all on my computers and never use IE either)  -- but I had Flash installed along FF and Chrome in a VM some months ago, and I remember that both blocked it with ugly "this is unsafe" notices. Hence my figure of 3/4 (together these two browsers comprise about 3/4 of all users). But I might of course be wrong with the exact numbers there. Entirely possible!

 

Fact is, in any case, that even if browsers do not block Flash a significant (albeit unknown, unluckily) number of people will disable or not install it anyway. My guess is that the number of users who are weary of Flash is not entirely neglegible, since it has appeared in many high-profile media security-hypes again and again (but again, I may of course be wrong, it's just what I think).

 

Even at times when I had Flash installed, I had it semi-permanently blocked with NoScript, only temporarily allowing it, exceptionally, on a per-case base, after very careful consideration. Youtube, before they switched to Flash-free, was one of the maybe 2 or 3 sites on the entire internet that I'd allow to run Flash (simply because it wasn't possible to use youtube otherwise, but nowadays that is a no-issue).

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but I had Flash installed along FF and Chrome in a VM some months ago, and I remember that both blocked it with ugly "this is unsafe" notices.


Well, I bet you didn't have the most recent version of Flash installed. Also, Chrome comes with Flash ready to use. For Firefox you need to install it, but I never received a warning. Except for computers in my school which had Flash not updated.

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