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How to use .3ds files

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I am currently developing a simple 3D game engine and am having some problems with the skinning on my models. My current situation is, I have made a Skeletal animation system but it doesn''t skin the models. This leads to grows animations with nasty clipping. SOOOOO... I''ve got full models with bones, skinning, textures, and animation in 3D studio max to work with. I need to know how to convert these files into something that i can use for OpenGL. This will help eliminate most of my problems and the development can go on. Thanks -A Tempered Gamer

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