• Advertisement


This topic is now archived and is closed to further replies.

Volumetric fog

This topic is 6000 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have implemented volumetric fog using maps which are computed every frame. The fog should be ADDED to the light and texture-maps but I don''t know how to do this with the OpenGL API. I would like to know how this can be done using multiply rendering steps (no multitexturing or texture caching). Tobias Orre

Share this post

Link to post
Share on other sites

  • Advertisement