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Eduards Brown

D3D11 Texture2D Size Problem

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I was trying to improve shadow mapping by resizing render to texture, but when I do so the models are not in the middle anymore.


When its full screen:



When I try to resize the render to texture:



I tried to mess about with View and Projection matrices, but no luck( even if I make the view face right down, it still moves to the right):



Is there anything else that it could be???

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