texture and alpha blending
Need Help, Please
I just write down the important code
Here the code from NeHe''s OpenGL lesson 9:
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
//then load B&W texture from bitmap
...
glColor4ub(120, 200,100, 255);
...
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f);
...
so what do you think about the color of pixel( -1.0, -1.0, 0.0 )
Why?
Please Help, Thanks
Thanks for help, but I think you didn''t understand my question clearly.
when I want to draw a point P:
1. using glColor4ub() to specify a color to the point P
2. load a bitmap and map from one point in the bitmap called
Q to the point P
then the color of Q and the color specified by glColor4f() will
blend, why and how ?
when I want to draw a point P:
1. using glColor4ub() to specify a color to the point P
2. load a bitmap and map from one point in the bitmap called
Q to the point P
then the color of Q and the color specified by glColor4f() will
blend, why and how ?
quote:Original post by FatGarfield
Thanks for help, but I think you didn''t understand my question clearly.
I guess - because nothing is clear in this question..
quote:
when I want to draw a point P:
1. using glColor4ub() to specify a color to the point P
2. load a bitmap and map from one point in the bitmap called
Q to the point P
then the color of Q and the color specified by glColor4f() will
blend, why and how ?
Look at the Texture Function - it controls blending between texture and fragment color.
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