Here is a screenshot of how the mesh appear now with Invalid texture coordinates:
Aha, that explains. In your case you have to invert second texture coordinate.
Make it uv[idx].y = 1-uv[idx].y
Here is a screenshot of how the mesh appear now with Invalid texture coordinates:
Aha, that explains. In your case you have to invert second texture coordinate.
Make it uv[idx].y = 1-uv[idx].y
Thank you,
I'm wondering why I had to invert the texture coordinate on (Y)
If you have time and have worked with Bullet Physics, please check out my question:
http://www.gamedev.net/topic/674726-vehicle-wheels-position/