Jump to content
  • Advertisement
Sign in to follow this  
omer berny

Launching an app game.

This topic is 1065 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hey guys, 

 

i am about to launch my first gamer with my friend on the google app store.

i was just wondering if anyone has some good advice of how to advertise the game and what works??

i understand that advertising is almost as important as having a good game so please if anyone wants to give their piece of mind

please do

 

thanks a million  

Share this post


Link to post
Share on other sites
Advertisement
It is in the business forum now because Tom moved it here.

Marketing needs to be part of your bigger business plan.

Unfortunately for you, the mobile marketplaces are constantly flooded with new apps, averaging over 1000 every day. There is a barrage of marketing from many sources. The funding required to guarantee more than a slight blip on the metrics usually costs six or seven digits. A marketing budget in the tens of thousands of dollars is enough to make a slight blip, anything less is unlikely to be noticed.

Share this post


Link to post
Share on other sites

i am in it for programming and widening my knowledge of app development.

also for the money yeh.... but at the moment i am focusing on building my app and building a good advertising base.

i will be happy to make $50 out of my app truthfully. 

so i don't have high expectations. 

again focusing on advertising and marketing if you have any tips that don't involve large amounts of money i will be happy to hear.

thanks for the heads up :P 

Share this post


Link to post
Share on other sites

I don't have any marketing experience. Never really put any games out there before either. But I offer these thoughts:

  • Approach marketing as another element of polishing your game.
  • Take a look at what the other people or companies who are your competitors are doing. You probably should at least be doing that.
  • If something else seems like it's obvious that you should be doing, then you probably should be doing it.
  • Look at things that you see day to day that you don't usually think about and consider how it is that someone is subtly trying to sell you something. Things like, for example, Frob's or Tom's signature.
  • Don't expect people to do much for you for free. Marketing is a service after all where people are trying to make money themselves or otherwise have to invest time.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!