Archived

This topic is now archived and is closed to further replies.

LeLe

Transparent and Z Buffer Enable

Recommended Posts

I want to render a 3D Object(e.g, a mesh) to be a transparent look, then how to set the light and material? I can''t set them right. But when I use Z buffer enabled (of cause, no transparent, right?), it is ok. And I want to know when at the transparent render state how much the order of renderring objects is related to the transparent image.

Share this post


Link to post
Share on other sites