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I want to make a website that users can make their own games on easily. Where you can make friends and create Groups to hang out and build teamwork in!

Need Help. I don't know that much Scripting/programming

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I want to make a website that users can make their own games on easily.


Me too, however I keep finding that my ideas to simplify game development always feels too restrictive and still is too complicated for the casual user. If you have ever played with project spark you may know what I mean.

Project spark is much simpler than using a game engine but still takes a lot of work to make a game.

Mario maker is about the level of simplicity I think most people would be comfortable with jumping in, but that is more a level editor than a game builder.

Care to elaborate more on what your vision is?

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I want to make a website that users can make their own games on easily.


Me too, however I keep finding that my ideas to simplify game development always feels too restrictive and still is too complicated for the casual user. If you have ever played with project spark you may know what I mean.

Project spark is much simpler than using a game engine but still takes a lot of work to make a game.

Mario maker is about the level of simplicity I think most people would be comfortable with jumping in, but that is more a level editor than a game builder.

Care to elaborate more on what your vision is?

 

We already have Roblox and Scratch, along with a dozen others. Whilst this idea may not be the best, pursue it. If you find you no longer like it, pick another project. Don't expect your website to take off or anything, though :)

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I want to make a website that users can make their own games on easily. Where you can make friends and create Groups to hang out and build teamwork in!

Need Help. I don't know that much Scripting/programming

 

1. No matter how hot the idea sounds in theory, a simplified game editor that allows normal people to create games is not such a good idea in practice.

 

The Problem is, most people still will not invest the time needed to create even simple games. Even if you simplify the process a lot. Part of the problem is that of expectations. A simple game is most of the time not what most people want to create. They see the newest AAA game and think "yes, that is hot".... they see what they are able to do in something like project spark and loose interest quickly.

 

You still might have a large base of people that ARE interested and ready to put in the time... but there you got some pretty fierce competition. Not only project spark or mario maker, but also AAA games that give people modding tools. How will you differentiate yourself from this competition?

 

2. A tool that should simplify coding created by someone who has no idea about coding is not gonna happen.

 

At least this you can correct quickly. Learn to code. You will need it anyway to create your webpage. There are about 1000 different languages you can use, Brendyn_Todd listed the main ones, but almost for every language there is a web framework out there today.

 

3. Finding help... good luck on that.

 

Really, honestly, I wish you the best of luck. You MIGHT find help somewhere. If you a) make yourself "more attractive" by bringing core skills to the table (like learning to program, or being an awesome artist that can do the graphical design of the page), and b) if you manage your expectations and one of the people whose help you seek.

 

Fact 1: You will most probably make zero money with your idea. Full stop.

Really, get the idea out of your head that you have a realistic chance of turning your idea into money. Of course, you might prove me wrong. Chances are about the same as winning in the lottery. But you should not start this project with the expectations that you can one day live off it.

That means, don't even start to promise people a profit sharing schema. Either people will be turned off by it, because they know better or because they want to work for fun, not money, or they will blame you later on when the project fails to make any money.

 

Fact 2: You have not nearly the skills needed to pull this project off.

As long as all you bring to the table is "not being able to code" (you could be an awesome artist and haven't told us), your chances to follow through with the project are slim. Your chances of finding people ready to work with you for free that are better than you, are actually even slimmer.

Chances of failure are high. That doesn't matter, as long as you recognize that at your current stage, you shouldn't hope for success, but to learn something.

 

Fact 3: If you want professional help, you need to pay professional wages.

If you don't pay people money for their work, you need an extremly enticing project for them to work on. How do you make your project attractive? For one, you must be extremly good at what you do. People are more likely to join the team of an extremly good coder or artist, or, if she/he is good at selling his skills, game designer or story writer. For one, because there is already an important position filled with someone they trust to make the project a success (not in the money sense, just in the "finish it" sense). Secondly, because they hope they can learn something from this person.

Then your project should already be at a presentable state. Cannot code for shit but you are very good at arts? Make extremly impressive concepts. Even better, make the concepts and learn enough coding to make a rough prototype.

People are more likely to join a project where there is already an existing prototype. Shows that the existing team (you, basically) is serious about it, and has at least parts of the skills needed to pull it off.

 

Fact 4: Hobbyist and Volunteers are awesome... at least the ones that are serious about it.

You will find many people that tell they want to work on games, or in your case a page that lets people make games. You will find slightly less that are ready to work with you after you told them about the money (there will be none, and don't expect the project making money), or about the stage of the project (basically not even started, really).

But even then, most of the people you will find will either a) never do the work they promise to do because they actually don't want to / hate work or are just extremly bad at forcing themselves to work in their free time, or b) will loose interest quickly as other, more enticing projects come along, or they shift their interests.

Edited by Gian-Reto

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