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Daltrey Waters

Grammar for Game Designers

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Hey everyone, I've made a video that analysis how one can leverage grammar to help them design a game.

Topics include verb-noun description of games, as well as verb-noun graphs. In the video I compare games such as The Incredible Machine, Defense of the Ancients 2, Okami, Mario 64 and Final Fantasy 13 from that pretext.


Overall discussion topics from the video are:

  • How do verbs and nouns relate to game design?
  • How can we leverage these concepts to help us understand a games replayability?

Looking forward to your feedback =) Cheers

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