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Out of the loop for a while looking for some framework direction

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Wow it has been quite a while since I have been around here. Well finally getting back into game dev for a few reasons. 1. I am and always will have a passion for it. 2. The US Job market blows and I have a lot of spare time while still trying to obtain a job with my degree might as well use my skills and develop them even more.

Ok on topic I am designing a game. Well not exactly a game but a core framework to make endless game content and at the same time a game.

Think table top rpg gone digital.

So I am looking to put a tools together to create my dream game but obviously we need some restrictions.

1. The project will be 100% open source.

2. I would like to if possible to avoid c/c++ as I would like the project to be more approachable and the game will be turn based and 2d anyway so there is not much need for the "performance".

3. 2d for sure as this is a modular game thin NWN style. The game itself is a tool set the modules are actually the game. There will be pre made modules to enjoy but for a real custom experience custom art may be needed and 2d is more approachable for anyone to do.

4. As a advanced creator feature I would like custom rules etc to be create and this might involve some scripting so here I figure lua and or python would be perfect even if they need to be integrated in a c/c++ codebase.

So anyone more in the loop offer some suggestions. First there will be gui requirements for the tools and obviously I will need some sort of 2d api or engine probably api as this system is a unique case. If possible doing the whole thing in python would be awesome but from my experience python + graphics + gui has been a mess over the years.

So feel free to bombard me with opinions suggestions etal... Keep in mind despite this being in for beginners I was not sure where to put this I am not a new to making a game or programming. And yes I am go ogling like a mad man looking for options.

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Thanks for the response. I am not sure if a full blown engine like godot, ue4, or unity would work for something this different and customizeable but will for sure look into them you never know. They can go one of two ways make less work or cause much more work. I am quite out of the normal mold here.

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Well if you go python there's pygame.  If you go C# there's monogame.  Those are the two I remember off the top of my head.

 

edit - 


I am quite out of the normal mold here.

What do you mean?

 

Also using something like godot will probably save you alot of time.

Edited by Infinisearch

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