Jump to content
  • Advertisement
Sign in to follow this  
Eric Lengyel

Foundations of Game Engine Development

This topic is 975 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have begun writing a new series of books entitled Foundations of Game Engine Development. The first volume covers essential mathematics, including conventional linear algebra and geometry as well as modern topics like Grassmann algebra and geometric algebra. If a high-quality book about this subject interests you, please help me self-publish it by contributing to my Indiegogo campaign:

 

https://www.indiegogo.com/projects/foundations-of-game-engine-development-volume-1

 

The success of this campaign will also mean that future volumes on rendering, animation, and physics will be written sooner.

 

[attachment=30312:Cover1x.png]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!