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Foundations of Game Engine Development

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I have begun writing a new series of books entitled Foundations of Game Engine Development. The first volume covers essential mathematics, including conventional linear algebra and geometry as well as modern topics like Grassmann algebra and geometric algebra. If a high-quality book about this subject interests you, please help me self-publish it by contributing to my Indiegogo campaign:




The success of this campaign will also mean that future volumes on rendering, animation, and physics will be written sooner.



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