Jump to content
  • Advertisement
Sign in to follow this  
medigames

Convex Hull computation

This topic is 910 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

for the last month i have been trying to implement SAT into a physics engine, the best and the cleanest way i could v found was the Gregorius Dirk's from GDC 2013, and i have been trying since then to get a convex hull with a half edge data structure to work, the thing that proves to be hard for me, iv tried the quick hull, but i couldn't get to implement it,

please, if there is any implementation or an article with a clear algorithm of the former your aware of, share it with us,

thank you,

Share this post


Link to post
Share on other sites
Advertisement
Dirk Gregorius

i did see your presentation, only the 3d part was a bit hard for me to grasp completely, however i will be looking into the JAVA implementation.

i would like to take this chance to thank you for your great presentations.

Share this post


Link to post
Share on other sites

Thanks, if you have questions please ask them here in the forum and I will try to help. I usually watch the Math & Physics forum so maybe try to ask the Quickhull questions there.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!