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Clip 2D geometry by a virtual rectangle in HLSL

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Hi all. I am developing GUI system and faced with an issue where I need a way to clip pixels in pixel shader for my controls by some virtual rectangle.


After googling a lot I didnt find answer on my question, so I decided to ask it here.


In attachment example of what I want to do.


Does anyone faced with the same problem and could say a way to implement that feature?

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