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thomw2o0o

OpenGL Good tutorials/book for learning OpenGL 3.0+ (using SDL?)

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I was wondering if anyone around here knows a good (preferably SDL based) tutorials series or book using modern OpenGL. The reason I'm asking about it is because I found MakingGamesWithBen's excellent tutorials, but I pretty much ditched it once (while previewing the series) I saw glBegin() popping up. Any ideas of good resources?

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I've used this a few times:

http://ogldev.atspace.co.uk/index.html

As for how modern it is I can't say 100% but I did have to do a few of the things the 'old fashion way' as I was targeting OpenGL ES 2.0 so they won't have glBegin etc. It is not SLD based (it uses GLUT/GLFW) but really that shouldn't be an issue. Once you have your window/context up and running it's just OpenGL.

Edited by Nanoha

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I've used this a few times:

http://ogldev.atspace.co.uk/index.html

As for how modern it is I can't say 100% but I did have to do a few of the things the 'old fashion way' as I was targeting OpenGL ES 2.0 so they won't have glBegin etc. It is not SLD based (it uses GLUT/GLFW) but really that shouldn't be an issue. Once you have your window/context up and running it's just OpenGL.

Thanks a lot, there's some good stuff on that page :). Concerning how modern it is, I haven't seen any fixed function pipeline stuff (indeed no glBegin and such), so I'm okay with it. Furthermore, the reason I put SDL up there is because I'm fairly inexperienced working at such a low level (used to XNA), so some assistance with creating a game (featuring input, sound, graphics etc.) would be appreciated. This obviously doesn't render these tutorials useless since I will need some quality guides regarding modern OpenGL, so thanks again :D

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