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Laggy 3d Game: Custom texturing maybe?

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I created a 3d-style game that loads textured blocks from an array. Each time the function that reads the array comes accross a ''1'', it puts a 3d quad (6-sided cube) in its respective position and slaps a picture onto each side. its a huge array, int glblocks[20][20] and I am curious as to why every time I DONT look at any thing on my screen it runs fast, then if I turn the "camera" to anything texture mapped, It starts to get slow and laggy. Why!? BTW, while I got you thinking, is there any easier ways to load a 3d world? All I want is a way to get a reasonably good looking 3d environment that I can walk around in. That''s all. Ack. ~Jesse

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