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How do I reset non-uniform scale of the character?

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FrameTransformMatrix {

 Mesh Operator {


The character is scaled 0.03 in the x direction, ~0 in the y direction, and ~0 in the z direction

But at the mesh level, some vertices are at -54, which is very far apart, and axe exporter can handle it

But how do I reset the mesh transformation matrix, I want it to be 1,1,1 and let and vertices themselves handle

their locations.

Thanks for helping


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