Jump to content
  • Advertisement
Sign in to follow this  
lucky6969b

How do I reset non-uniform scale of the character?

This topic is 900 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

FrameTransformMatrix {
  0.032424,0.000451,-0.000786,0.000000,0.000759,-0.000022,0.031539,0.000000,0.000438,-0.031545,-0.000032,0.000000,0.000000,0.000000,0.000000,1.000000;;
 }

 Mesh Operator {
  19642;
  4.938920;1.078066;-54.729165;,
  5.071756;1.376543;-54.567354;,

 

The character is scaled 0.03 in the x direction, ~0 in the y direction, and ~0 in the z direction

But at the mesh level, some vertices are at -54, which is very far apart, and axe exporter can handle it

But how do I reset the mesh transformation matrix, I want it to be 1,1,1 and let and vertices themselves handle

their locations.

Thanks for helping

Jack

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!