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# How do I reset non-uniform scale of the character?

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FrameTransformMatrix {
0.032424,0.000451,-0.000786,0.000000,0.000759,-0.000022,0.031539,0.000000,0.000438,-0.031545,-0.000032,0.000000,0.000000,0.000000,0.000000,1.000000;;
}

Mesh Operator {
19642;
4.938920;1.078066;-54.729165;,
5.071756;1.376543;-54.567354;,


The character is scaled 0.03 in the x direction, ~0 in the y direction, and ~0 in the z direction

But at the mesh level, some vertices are at -54, which is very far apart, and axe exporter can handle it

But how do I reset the mesh transformation matrix, I want it to be 1,1,1 and let and vertices themselves handle

their locations.

Thanks for helping

Jack