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Pilpel

Lightmap theory and rendering

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I couldn't find any good article about rendering light maps theory and rendering.

Found nothing in my books either.

 

Any good source on this subject?

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Shameles plug: a few years ago I wrote an article about lightmapping pipeline for a mobile game. It covers computing lighting on GPU, light probes, dynamic shadows, calculating UV charts for lightmapping and packing those UV charts into a single atlas. It's also full of references, so maybe you will something of interest.

 

Holy... that's incredible.

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