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Ecko Freezy

Drawin Mesh (without model file)

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Hi guys,


in normal case I'm using .fbx models to draw my stuff ingame.

I just want to know how can I draw meshes without a .fbx model file.


For example, i want to draw some cubes.

I defined a Array for 100 cubes, the Array just includes the Position of the cube and the size.

Is it possible to draw this cubes or do i need to create model files for all this cubes first?


If it is possible, how can I add some texture to this cube mesh?






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You can certainly do this. The rendering API has no idea where the data originally came from (model file, network stream or even defined at runtime).


You just need a way to define each vertex (a vertex buffer) and some way to define the ordering the vertices into triangles (an index buffer) and fill those with the data you want. For texturing, just make sure your vertices have UV coordinates and set the texture you want to use. The exact details of this depend on the engine/framework you are using and on the shaders used.


In theory you could even generate the data on the GPU completely using eg. the geometry shader, but lets' not go there. My point is just that the CPU does not even need to know about your meshes.

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