Jump to content
  • Advertisement
Sign in to follow this  
kinger6621

Unity Good tutorial's for 2D voxel engine development with unity5

This topic is 1024 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am having trouble finding any tile based 2D voxel engine tutorials for unity (preferably version 5). I am really interested in making a survival 2D game kind of like terriaria. Thanks!

Share this post


Link to post
Share on other sites
Advertisement

Just incase if you are looking for a tile maker program. Just check out Tiled. It's a simple little program were you can make levels, room or worlds in 2d. It also comes with add-on that simply transfers the map to your unity project. and also updates the map if changed in Tiled. But be sure to watch some tutorials before using it.

Share this post


Link to post
Share on other sites

Check out quill18creates tilemap generation tutorial on youtube. Basically depending on the size of your game your going to have to make every tile a game object or generate a mesh at run time where each quad corresponds to a tile in your map. The latter is what I went with when I was doing this same thing in unity. its a little more tricky generating a mesh but its much better than thousands of game objects for tiles. If you need some help let me know.  

Share this post


Link to post
Share on other sites

2D voxels are pixels...

 

You not knowing this tells me you should probably start out with something more basic than a Terraria clone. Perhaps Pong. Video games are extremely complex, and making them is literally teaching a computer what kind of math to do and taking actions based on the results of that math.

 

Tiled and Tiled2Unity will be good once you get going. They won't be useful to you though, since you probably want randomly generated terrain, and not a few maps that get cycled through each time a world is "generated". I recommend going with Monogame and C#. You'll use a language that isn't as hard as others, and will learn the lower level stuff without going too low.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!