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Drakon

WGL's

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WGL is nothing more than a wrapper for the OS specific functionality for OpenGL. You can replace WGL, for example, to XGL to make the same stuff work under UNIX! WGL isn''t a bad thing - it just hides OS specific functionality from the developer.
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quote:
Original post by Shag
WGL is nothing more than a wrapper for the OS specific functionality for OpenGL. You can replace WGL, for example, to XGL to make the same stuff work under UNIX! WGL isn''t a bad thing - it just hides OS specific functionality from the developer.

1. There is no XGL. There is a GLX though.
2. Some of the functions you may be able to do that with, but not a lot. GLX has a lot that WGL doesn''t, and vice versa.

[Resist Windows XP''s Invasive Production Activation Technology!]
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OK ... my mistake! lol ... Not being a UNIX programmer I was guessing!

GLX can be used instead og WGL in many circumstances ... I agree that they''re not totally interchangable, but the general idea was right! And this brings me on to my next point - it''s about time that the ARB standardized these functions!
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Just my opinion ...

I''d personally rather not use any 3rd party libraries. I conceed that they have a valid use, but to my mind they maybe block progress, rather than help it. In this I mean that sometimes it''s better to think for yourself and solve a problem, rather than rely on someone else doing it for you!

I''m a VB database programmer. My C/C++ isn''t that hot, but I want to learn - which is why i''d much prefer to do things my own way, i.e. learn from my own mistakes.

This is a personal opinion which probably doesn''t apply to many others in here, but it does to me!!!
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