Sign in to follow this  

Interior tesselation factor

This topic is 678 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am new to community and currently I am working on directx11 on tessellation i have a question on interior tessellation i can understand edge tessellation factor but i can't understand interior tessellation factor i searched on internet and referred other sources but i am not able to understand   

can someone explain me with pictures or with clear explanation because my indie project requires this feature please help.

 

 

Share this post


Link to post
Share on other sites
The density of the tessellated geometry can be different between the center and the edges of the primitive. The internal tessellation factor simply represents the desired tessellation facto on the center, independent of the edges.

In practice, the inner factor is often set as the average of the edge factors, in order to achieve somewhat linear density change across tessellated primitives. However, for some special use cases, it is good that you can specify the inner factor independently from the edges.

Share this post


Link to post
Share on other sites

This topic is 678 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this