Ok this is kind of an odd request for advice but I had great success in using this community last time I needed some help so here I am again. I'm working on my platformer style game for my indie company and I'm at the point now where I'm trying to figure out how I want to handle the actual levels for the game. I'm really getting hung up on this and have no other programmers to talk this through so I'm hoping to talk this out with you lovely people. So the game is going to use parallax scrolling to give depth to the actual level, it is going to be a side scroller and the player controls the main character in the game. In the level there will be buildings the player can go in and out of as well as points on each level that will allow the player to move between other levels for that specific map. Its a city street grid if you are wondering. The thing that I'm running into is trying to figure out what the best way to display the the levels, do I use tiles to build each layer of the level and scroll those or do I use pre rendered images scrolled on top of each other.
I know that this is ultimately my decision and I should be the one to make it but I am hoping to get people's thoughts on the topic, to talk it through online and this will hopefully help me make a final decision.
Thanks in advance for any and all thoughts on the topic and if you need more info from me please ask and I will be glad to add more info.