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3D Models Pivot Points or Nodes

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   I am trying to learn 3D modeling beyond the Basic Shapes and Articulations.  Specifically I would like to learn more about Item Mounting Nodes.

   Example: I just modeled a spaceship fighter, I also modeled some weapons to attach at run time to the model.  Now I need to create the mounting node locations.  The book on 3D game program walks you through how to create all of these items.  But stops the explanation on how to select and attach the weapons to the spaceship.  After creating the items, the author provides the reader(me) with the code snippet to test fly your spaceship.  Leaving out the weapons loading.

  Can anyone help me at this point.  The spaceship nodes are named "LW_Mount", "RW_Mount", "Nose_Mount".  The Weapon nodes are just named "Mount", since there is only 1 node per weapon.

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