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Unity Infinite Spline Line and Player Follow

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Hello,

 

I am using Unity5 for making a 2D game like this one: https://www.youtube.com/watch?v=k4vn85dfm9Y

 

i have been able to draw the splines and make the player follow..i have been trying to draw multiple splines and attached them together like chaining

one spline to other at runtime. but the issue i am facing it where the first line ends and the second line starts do not math with respect to angle.

 

Any ideas how can i draw a smooth infinite spline line like the above game.

 

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I think I would try Catmull-Rom, you can add (and remove) control points to it easily without mucking up the existing spline, because the control points are all guaranteed to be on the line.

Edited by ferrous

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