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grapeonade

c# book recommendations

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This is a request for book recommendations for someone wanting to learn c# to program games. I was actually looking at a book on amazon and a review said not to get it and instead look for recommendations here. I know the basics like variables and loops and understand objects at a basic level.

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I just recently bought three books on c# and xna/monogame I got this one for c#  

http://www.amazon.com/The-Players-Guide-RB-Whitaker/dp/0985580100 

It goes into pretty good depth for a beginner and he explains things really well.

 

Then for xna and monogame I got these two  

https://play.google.com/store/books/details?id=-MqsETKeKZQC&source=productsearch&utm_source=HA_Desktop_US&utm_medium=SEM&utm_campaign=PLA&pcampaignid=MKTAD0930BO1&gl=US&gclid=CIiJx_e--soCFZFmfgodwqQFeQ&gclsrc=ds

This book is a little old but it teaches you things in a really straight forward way and by the end of it you make 4 complete games. Its kind of like on the job training. 

 

And this one 

http://www.apress.com/9781430266044?wt_mc=PPC.Google%20AdWords.3.EPR653.GoogleShopping_Product_US&gclid=CLya04LA-soCFQiJaQodqFAJOQ

This one is a little more advanced. Its not 100% beginner friendly I would suggest reading the first one before this one. But this one is more up to date.

 

There are lots of others these are the three that I got. And using them and the internet and some very helpful people here at gamedev.net have learned alot. 

Best of luck!

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