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WalkerRoad: Multi-user Network Library

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I would like to announce the availability of a new multi-user network library, the webpage URL is shown below:




The project is still in early stage with base/simple features already in place.


The architecture implements a pipeline composed of stages, each stage having its own characteristic feature. Moreover, I have provided some unit testing code to show some features.


It runs on Windows and use IO Completion Ports to eliminate creation of one thread per connected client.


It is still under testing and performance data collection is still going on.


As for myself, I'm currently developing a demo game using this library. With that, I would like to announce it here so that developers would use it and in that way help improve quality of the API/SDK.


Let me know if you decide to evaluate the API/SDK and learn from your experience.



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