Sign in to follow this  

[DevBlog] Project Discord Video DevBlog Episode #1

This topic is 549 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello Gamedev community,

 

Project Discord's development team started a video devblog of the game. This is the first video of the development blog series, and we hope to keep making this kind of videos, with new updates, features, walkthrough tutorials and so on.

 

https://youtu.be/HLSfjgBCmG0

 

Hope you like it.

 

 

 

Share this post


Link to post
Share on other sites

Hi guys

 

We’ve finished our second episode of development blog. This one is mainly focused on the motion capture process for door opening mechanics and the opening/closing animations of the character.
And also the animation implementation method.

 

sWEaRJwl.png

 

Click on image to see the Youtube video.

 

Hope you it’s useful to you.

Share this post


Link to post
Share on other sites

Hi guys,

We’ve managed to twitch a bit the lighting system of the rooms. Added some lens flare and light flickering effect, plus we’ve managed to solve the problem of some minor bugs.

 

n6MzKKa.gif

 

 

The full video can be found on our youtube channel:

https://www.youtube.com/watch?v=ME9Aa1gnHHQ

Edited by AlexBHN

Share this post


Link to post
Share on other sites

In the last couple of weeks we've made some serious progress with our project. The world biulding team have expanded a few buildings, giving them the opportunity to fill the rooms and corridors with object that will give a bigger horror impact to the game.

 

DQ3AcE8l.jpg

 

Ps9NIJWl.jpg

 

FCIGU1Sl.jpg

 

Hope you like it.

Share this post


Link to post
Share on other sites

[Update] In the past month we have made some major changes to the game development. One of them is leaving behind Unity and moved the whole project to Unreal Engine. We can tell that it was a smart move. So far, Unreal made the work much easier, having many of the tools and integrations already implemented, compared with Unity...where we tried to make our own tools to ease the development process, but we ended up having so much errors. It was very frustrating.
That being said, we've made some screenshots with the new game engine.

 

MJYfpEql.jpg

 

Nnxbz1Hl.jpg

 

WGk1Wb7l.jpg

 

We have also made a new DevBlog Episode, the third one. You can see it on our Youtube channel:

 

https://www.youtube.com/watch?v=0l2gdMD3reA

 

Hope you like the changes.

Share this post


Link to post
Share on other sites

[New Update] In this video we will show you the progress made on the AI
system, and also the improvement made on the door opening mechanics.

AI system:
-improved root locomotion

iSJj1zv.gif

-improved run in range

pKdjPYA.gif

Door opening mechanics:
-interactable doors from distance

AoUqSmD.gif

 -improved: forward walking to the door (animation)

5kGyLbL.gif

So far Unreal Engine helped us a lot with the development, and it turns
out to be way more stabile than Unity (no offence to Unity users). We
encountered so many errors on Unity, and that's why we decided to make
this major change with the cost of losing some precious time to get use
with it. But, we made the right choice.

Share this post


Link to post
Share on other sites
Sign in to follow this