Hello everyone!
First I would like to mention that my background is in programming. I have been programming games in C++ inside of UE4 since it came out almost 2 years ago and I had been programming for a year before that. For the last 4 months I have been learning all I could find about creating real-time VFX. I have made great progress and I feel like this is something I would like to do professionally. Now that I have a solid grasp of Cascade and how to work with shaders I have chosen to learn Houdini to create my animated textures using particle simulations (fluids, particles, PyroFX). Note that my modelling skills are limited to creating shapes to support the effects that I make, which is basic geometry and abstract shapes.
Now to my question:
Do I have any chance of getting hired as a VFX artist at a big triple-A with my skill set? Which currently does not include any traditional art skills, advanced modelling skills or animation skills besides animating Dust/Fire/Smoke/Magic/Water?
I really believe that I can create a convincing demo reel by leveraging my current skills but I'm afraid that employers might not be interested in hiring somebody without an art background.