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Mythiose

Is it worth it to learn LUA scripting for the AAA game industry?

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I was just wondering if it was worth it to learn LUA scripting for the triple A gaming scene. I know C++ and C# and I was looking into learning something new.

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Even smaller games like WoW use LUA (->UI) ;-). Considering, that LUA is a very simple(!), robust, fast, powerful scripting language, I would even encourage to learn it without some big AAA title backing it up.

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Stingray use lua and i think Lumberyard/cryengine also use it in some way. I used Lua in bitsquid/stingray and it's mostly about learning the structure of the lua code and the interface to the engine. Lua itself is easy to learn and it does not take much time to understand the basics.

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Learning something new is never not worth it.  Even if your studio uses a different programming language it is still useful to learn LUA as it gives you a different perspective on things.

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While I agree learning something new is good, it's much easier to learn something you find interesting.  If there is some other language you'd rather learn, or something else that's currently got you curious, just go do that instead.  

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The more languages the know the better, even better when you spread your knowledge across a number of different paradigms. 

 

The reason for this is that most languages have some feature that differentiates them or they force you to work and think in a different way. This gives you a far wider grab bag of techniques and solutions when working on things, no matter the language.

 

I made the jump into functional languages a couple of years back. I mostly work in OO languages but find that a lot of the functional techniques have saved me or made my OO code more streamlined and easier to reuse etc. 

 

Knowledge is a good thing :)

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