Sign in to follow this  

Math behind Glu.UnProject

This topic is 669 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The man page has a pretty comprehensive breakdown of the math, but in layman's terms, it converts the input points for window space to clip space using the viewport bounds, and then multiplies the resulting point by the inverse of the (model * projection) matrix.

Share this post


Link to post
Share on other sites

This topic is 669 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this