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Skybox question

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When drawing my skybox you can actually see the joins between the faces of the cube..the texture coords are set up properly, and i''m not using an index buffer to render the vertices... any ideas...

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This happened to me in OpenGL. Basically instead of using GL_REPEAT for textures I had to use GL_CLAMP so the textures are properly alligned. I am sure there is and equivalent for this in D3D

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Yeah, i''m sure it is a texture aligning problem, although each face has a seperate texture assigned to it, and the tex coords match up properly to the vertices...

Not sure about the clamping thing in D3D - i''ll give it a go..

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