Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Getting transformed vertex coords

This topic is 6027 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do I get the transformed vertex coordanites after calling glTranslate*() and glRotate*(). I need something like this:
xtranformed = transform_vertex_x(x, y, z);
ytranformed = transform_vertex_y(x, y, z);
ztranformed = transform_vertex_z(x, y, z);
 
where x, y, and z is the vertex that I want to be transformed. Can I just multiply it by the current model matrix? If so, how do I do that? thanks

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!