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Zer0

mirror

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hi i wan to b enable 2 drw mirror img of my texture onto the screen..i have seen on some example that they make the scaling x n y value neg to achieve it....when i make both scaling x n y of my matrix neg it works to show a vert n horizontal mirrored image...but when i jus used one neg value to make it mirrored one side no image shows at all.. m i using the corect wae ? thns

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Mirror the texture coordinates

instead of, say, on a quad

(0,0) (1,0)
(0,1) (1,1)

use

(1,0) (0,0)
(1,1) (0,1)

I hope this makes sense

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