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Magic Particles: external 2D/3D particle engine

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I am developer of Magic Particles: http://www.astralax.com




Recently I released Magic Particles v3.34.
The info about features of my new version is located here: http://astralax.com/projects/particles/history

Latest game that uses Magic Particles and Cocos2dx is "Juggernaut Wars": https://itunes.apple.com/ru/app/juggernaut-wars/id1043532559?mt=8


General info about Magic Particles:

Magic Particles allows to create the special effects and playback them from own program. Magic Particles is cross-platfrom solution. At this moment API of Magic Particles exists for Windows, Mac OS, iOS, Android, Windows8 / RT, Windows Phone 8, Emscripten and Marmalade SDK.
My API does not use any external functions except those ones which have been standard of C++ for a long time. That is why library draws nothing on its own, but it returns to user all information allowing to draw the special effect. Such a way allows to separate API from OS and graphic engine.
Also there is wrapper that allows to simlify the integration of API into user engine. Wrapper is an example with its own manual and open source code. The drawing of particles is exercised by wrapper.
You can download the wrappers here: http://astralax.com/wrapper

List of commercial games that use Magic Particles: http://astralax.com/titles


Additional videos:







Edited by Odin_KG

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New video tutorial: Magic Particle 3D - Interface: Graphs explained. Gray and Red Graphs.


Video tutorial about user interface of the program. Shown the difference
between Gray and Red graphs. Explained Emitter Lifetime, Particle


You can take a look on this tutorial here: http://astralax.com/articles/videodiagrams


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