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PR_SetMaterialTexture example

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Can someone post a code snippet showing how to use PR_SetMaterialTexture to change the material on a character? I think this is something alot of people would like to know how to do, as it is nice to use for teams/armor textures/changing your face/hair, etc.

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Just change it directly in the materials array:

PR_Globals.PR_Materials[Material].texture_number[Stage] = texnum;

PR_SetMaterialTexture was meant for when you''re first building a material and only gives you access to the first stage.

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