PR_SetMaterialTexture example
Can someone post a code snippet showing how to use PR_SetMaterialTexture to change the material on a character? I think this is something alot of people would like to know how to do, as it is nice to use for teams/armor textures/changing your face/hair, etc.
Just change it directly in the materials array:
PR_Globals.PR_Materials[Material].texture_number[Stage] = texnum;
PR_SetMaterialTexture was meant for when you''re first building a material and only gives you access to the first stage.
PR_Globals.PR_Materials[Material].texture_number[Stage] = texnum;
PR_SetMaterialTexture was meant for when you''re first building a material and only gives you access to the first stage.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement