Archived

This topic is now archived and is closed to further replies.

jevdsnny

PR_SetMaterialTexture example

Recommended Posts

Can someone post a code snippet showing how to use PR_SetMaterialTexture to change the material on a character? I think this is something alot of people would like to know how to do, as it is nice to use for teams/armor textures/changing your face/hair, etc.

Share this post


Link to post
Share on other sites
Just change it directly in the materials array:

PR_Globals.PR_Materials[Material].texture_number[Stage] = texnum;

PR_SetMaterialTexture was meant for when you''re first building a material and only gives you access to the first stage.

Share this post


Link to post
Share on other sites