Hi
this is the first time i'm using bullet physics, and i have encounter a problem that i don't know if it's known in bullet library.
the problem is that when boxes rest, they penetrate each other.
im using the default btSequentialImpulseConstraintSolver.
this is an image of what i mean.
this is how i get the world transform
btTransform bttransform;
aBtRigidBody[uIdx].getMotionState()->getWorldTransform(bttransform);