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# How should I plot a bezier curve?

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If the direction of p0 is 4.7, the control point of 0 should be -z in DirectX fashion somewhere

below the p0

and then the next waypoint has direciton 0.78, the control point of this waypoint should be somwhere on

the -x, -z of the map,

How do I know exactly where these control points are located?

I mean how should I convert the euler angles into vectors?

Thanks

Jack

Edited by lucky6969b

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I'm not sure what you're attempting to do, but you may want to swap to a Catmull-Rom spline instead of a bezier, as all it's control points are right on the curve.

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Hi guys,
So no, I don't want to plot the curve that way.
It's somewhat too random,
I want to be more precise.
Here I got a lot of information:

Supplement

X:6 Y:6 initial dir:4.7
ClockWise
Length: 0.117717
StartX: 4.80002
StartY: 5.00248
EndX: 4.96497
EndY: 4.88939


So this guy is taking a right-hand turn for 30 degrees, facing down initially
while the center of rotation is at 4.8,5 until it hits 4.9, 4.8
How can I turn this info into a bezier or catmull rom?
Thanks
Jack

Edited by lucky6969b

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I'm not entirely sure what you're up to, but pathfinding + turning makes me think you might want to look into Dubin's Curves.

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Interesting!!! looks like it would solve my problem Thanks Jack