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Books/Tutorials to recommend

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Hello, can you point me to good graphics programming books/tutorials for games? I have been game developer for like 2 years, doing all the tasks that needs to be done at work, but i feel that it is time to specialize. I have some experience with HLSL, but it is not much.

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You could start with http://content.gpwiki.org/D3DBook:Table_Of_Contents.

There you will be able to find explanation on graphics theory and Direct3D 10 API.

I really like their section on lighting.

 

Practical Rendering and Computation with Direct3D 11 by Jason Zink et al. could be another option.

They have extensive explanation on render and compute pipeline for Direct3D 11 along with the code samples.

 

Edit: there is also quite similar thread on the topic http://www.gamedev.net/topic/614731-useful-links/

Edited by _void_

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