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Multiplayer without port forwarding

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Hey guys,

I was wondering how Games like Terraria's new multiplayer works, as in before that big update last year, a multiplayer server required portforwarding but now people can just invite there friends to play a game and it requires no portforwarding what so ever.

So what I am wondering is why doesn't it require portforwarding and how does that way work, as I assume they are using some sort of tech valve has, like steamworks?



So I was looking around, is it peer to peer

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If it's a Steam game and you're using the Steam SDK it's all done for you. Steam does the tunneling and packet reflection for you. It uses libjingle for nat-punch-through, and dedicated relay servers.

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