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Tasselhof

Texture Mapping Newie

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Hi all, I''m new to OpenGL and try to learn OpenGL by reading NeHe Lessions. At lession 6 there is a sample of texture mapping, which runs perfectly. The tutorial shows how to map one texture to all the sides of the cube by using glBindTexture before glBegin(GL_QUADS). In the tutorial it is mentioned that you must use glBindTexture outside of glBegin. How do I map different textures to different sides of the cube?? A little bit of code would be nice. Thanks in advance, Tasselhof

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