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Haythem Evans

Matrices transformation from Programming Game AI By Examples

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I know most of you have read Programming game ai by examples, so you know that in chapter 3 he uses matrices transformation to rotate his game agent. Unfortunately I'm one of those people who don't know what a matrix is or why did he use a 3x3 matrices? Can anyone share a link or something about matrices and how to rotate a triangle agent just like from the book.

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I know most of you have read Programming game ai by examples, so you know that in chapter 3 he uses matrices transformation to rotate his game agent. Unfortunately I'm one of those people who don't know what a matrix is or why did he use a 3x3 matrices? Can anyone share a link or something about matrices and how to rotate a triangle agent just like from the book.

 

Why do you assume most other users have read that book? I didn't.

 

3D Matrix Math Demystified by the late Seumas McNally should be a good starting point.

 

Also, do not expect to find one single short text that covers all you need to know about the subject -- it is a huge one. Consider reading one of the math books aimed at game developers.

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I know most of you have read Programming game ai by examples

 

guess again.  try Linear Algebra at The Ohio State University.   that's where i learned matrices. and yes, i got an A.

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