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Jane Duong

Using OpenGL ES for Android 2D and 3D graphics acceleration

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Using OpenGL ES for Android 2D and 3D graphics acceleration
 
Mobile game developers using Android can learn how to use OpenGL ES for hardware graphics acceleration for their games

 

After completing this course, you will have a thorough understanding on how to create shapes and effects in 2D and 3D using OpenGL ES. You will be capable of creating your own mini games in Android using OpenGL ES which would be hardware accelerated.

What games use OpenGL ES?

Games like color switch, circle etc. utilize OpenGL ES. Even if hardware accelerated games don’t utilize OpenGL ES directly they utilize libraries on top of OpenGL ES e.g. libGDX. You should have a thorough understanding of OpenGL ES before you start working on those libraries as well.

Things you'll learn from this course...

  • understand transformations, rotations, and scaling in both 2D and 3D. They would be understand functions like glRotate(), glScale(), glTransform() etc.
  • understand functions like pushMatrix(), popMatrix() etc. to manage matrices in OpenGL ES.
  • how to load textures.

Understanding OpenGL ES is extremely important for anyone who wants to move forward towards development of hardware accelerated android games in both 2D and 3D.

Prerequisites for this course...

Students must have basic knowledge of Java.

Students must have Android Studio installed on their computer.

What are the requirements?
  • Students must have basic knowledge of Java and they must have Android Studio installed on their computer before they start the course.
What am I going to get from this course?
  • Over 16 lectures and 1.5 hours of content!
  • Uses OpenGL ES hardware acceleration to make your games work smoother than other methods of game development such as drawing to canvas etc.
  • Have complete understanding of how to create 2D and 3D graphics.
  • Understand how to scale, rotate and transform shapes using OpenGL ES.
  • Understand how textures can be loaded.
  • Understand how functions like pushMatrix(), popMatrix() etc. work.
  • Use the knowledge that they accumulate in this course to create their own games
What is the target audience?
  • Anyone interested in working with 2D and 3D graphics in OpenGL should take this course.
  • This course focuses on using OpenGL ES with Android however the concepts of OpenGL remain the same on all platforms. 

? http://on.viralr.tv/Nkr0ZP_pl

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