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FUSE Armour set released

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Arteria are proud to release the first costume for FUSE. Fuse is an application by Mixamo/Adobe which enables you to create custom characters, utilising a large library of body meshes.

This Leather Warrior Costume set, provides you with all the armour pieces shown in the promo pics, already set up in FUSE format. After download, simply unzip the FUSE files into the FUSE library folder, and they will appear in your FUSE Project as modular armour pieces, ready to be clothed onto your character. The pack features over 20 elements, including separate armour pieces, straps, fasteners, gloves, etc to customise your character as you wish.

And theres more Magic.....
Not only will this work on all the male characters you make within FUSE, it also works on the female characters too, thus no need for separate armour pieces to fit the female genre.. The meshes will automatically scale to the female form!!!

The Armour Pack contains:

  • Helmet
  • Torso/Chest Armour
  • Chest Armour Fasteners(Centre Chest)
  • Chest Armour Fasteners(Side)
    Chest Armour Fasteners (For Shoulder Armour)
  • Shoulder Armour
  • Arm Armour
  • Leg Thigh Armour
  • Trousers
  • Boots
  • Knee Guards
  • Wrist/Glove armour
  • Helmet Motif Piece
  • And many more varients setup as prefab pieces

Fuse Colour Maps

The pack is provided with all the shader and texture maps needed by fuse, and everything is prebuilt for you, therefore when you install this pack, you can either open up the full costume with character as you see in the promo pics, or you can choose to modify the character, or even start from scratch, and add the armour elements as you wish! We provide all the maps for you as separate parts of the pack too, so you can look at the colour map for example(the colour map, sections of parts of the mesh, to house different texture/substances) - you can then alter as you wish when your experience with fuse grows.

Purchase below at the limited time cost of $14

The fuse pipeline allows export from the application as obj or upload to maxim where the character is auto rigged, and this can be exported for seamless mechanim, integration.

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