Advertisement Jump to content
Sign in to follow this  
SouthSide Gaming

make (e=3): The system cannot find the path specified?

This topic is 1033 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I try to build my project(using Eclipse ADT and NDK-Android Studio crashed my computer before) and keep getting the error

make (e=3): The system cannot find the path specified make: *** [obj/local/armeabi/objs/tutorials/tutorials.o] Error 3

Here are the full error details:

I have tried to manually create some of the missing files, but the error keeps showing up with a different path on the last line. Please advise in simple language so a beginner can understand.

**** Incremental Build of configuration Default for project tutorials ****
"C:\Android\sdk\ndk-bundle\ndk-build.cmd" all Android NDK: WARNING: APP_PLATFORM android-23 is larger than android:minSdkVersion 15 in ./AndroidManifest.xml
[armeabi] "Compile++ thumb": "tutorials <= tutorials.cpp" process_begin: CreateProcess(NULL, C:/Android/sdk/ndk-bundle/build//../toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86/bin/arm-linux-androideabi-g++ -MMD -MP -MF ./obj/local/armeabi/objs/tutorials/tutorials.o.d -fpic -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -fno-rtti -mthumb -Os -g -DNDEBUG -fomit-frame-pointer -fno-strict-aliasing -finline-limit=64 -IC:/Android/sdk/ndk-bundle/build//../sources/cxx-stl/system/include -Ijni -DANDROID -Wa,--noexecstack -Wformat -Werror=format-security -isystem C:/Android/sdk/ndk-bundle/build//../platforms/android-23/arch-arm/usr/include -c jni/tutorials.cpp -o ./obj/local/armeabi/objs/tutorials/tutorials.o, ...) failed. make (e=3): The system cannot find the path specified.make: *** [obj/local/armeabi/objs/tutorials/tutorials.o] Error 3

P.S. I am using MinGW/MSYS instead of Cygwin, as it takes too much space and according to Google, as of NDK r8e(don't quote me on the version) NDK doesn't require Cygwin.

Edited by South Side Games

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!