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[Bullet] Drag force (skid coef)

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Hi, all. 

There is an object which is controlled with applyCentralForce. 
All parameters like setFriction, setRollingFriction, setRestitution, setDamping are defined by default (thus, I changed nothing).
Except for setAngularFactor, I setted up it like vec(0, 0, 0);

My problem is when I want to turn the moving object, I'm facing with skid. It looks like a car skid. 
Is it possible to add drag force or minimize skid?
Or is there another way to compensate for centrifugal force? 

Please, guys, advice me how I can avoid this trouble. Thanks.

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