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suliman

Obstacles in a dungeon?

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Hi

Im doing a fantasy tactical rogue-like dungeon crawler (player controls up to 6 heroes in a group).

 

What are good obstacles to block the corridors?

Obstacles are "solved" by picking a hero to deal with it, the hero uses a attribute tied to the obstacle; this calculates a %-chance to succeed and a cost in energy to solve the obstacle. Heroes specializes in one of 3 attributes (strength, agility, intelligence)

 

Obstacles:

1. Strength - debris, cave in

2. Agility - what here? (i already have lockpicking and traps as separate gameplay elements, some puzzle maybe?)

3. Intelligence - force field, ancient riddle on door (like gate to Moria maybe? Mellon!)

 

What is your ideas?

Thanks, Erik

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For some reason the first thing that came to my mind was Indiana Jones series :) In that mood I can suggest the following:

 

Strength - huge boulder to be moved, heavy door to be pushed

Agility - large gap that must be jumped over or crossed on a rope (a the other side may be switch to raise a bridge for others.

Intelligence - stone pillars to be turned in correct order,

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Strength: lift heavy things and throw players over gaps.

Agility: sneak through guards and narrow paths. Jump high and run fast.

Intelligence: one word. Magic.

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Well it needs to be something that one hero can perform to then let the entire group pass (up to 6 persons in the group as I said).

 

Even if it would make more sence in some tasks to help each other (such as moving a boulder) that is more useful for the gameplay I have in mind than sneaking past guards. That seems very individual to me.

Edited by suliman

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1. Strength - Heavy wooden door to be bashed down

2. Agility

  • Running across a collapsing bridge
  • Running up a heavily sloped ramp
  • Activating two timed switch and running through a door before it closes again

3. Intelligence - Recognizing (via observation) a hidden door that looks like part of the wall

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Thanks guys!

 

Killing guards and similar actions isnt suitable as combat (even ambushes) is already the main gameplay element.

 

I think something along the lines of jumping across a chasm and attaching a rope so the others can pass is good for agility. Or climbing something and letting down a rope for the others.

A (mechanical or magical) riddle or puzzle that opens the path is best for intelligence i think.

Edited by suliman

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How about:

 

High Intelligence/Perception: To recognize and warn the rest of the group before they step in guano (bat droppings).

 

If they fail, someone in the group says "By Jupiter! I just bought these leather boots." and they lose some Agility.

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