Programming Game AI By Example - Seek Program

Started by
4 comments, last by Haythem Evans 8 years ago
In the book's example executable there is a seek program but in the source code there is only a Steering behaviour folder and no seek folder and it had a seek function jumbled with many other steering functions. What I want is only the seek part to be compiled with no additional variables or classes that dosen't belong to the seek program. Can somebody upload the seek codes so I can download. Please.
Advertisement
Why can't you take the code and extract it yourself? It isn't exactly complicated.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

Isn't it like a single function?

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

I'm a beginner at this stuff so it got a little bit complicated when I tried to extract it. That's why I'm asking for your help so that I can extract the others too.

I'm a beginner at this stuff so it got a little bit complicated when I tried to extract it. That's why I'm asking for your help so that I can extract the others too.

Try again.

If you have errors or problems, tell us what those errors or problems are, so we can explain what's gong wrong.

Hello to all my stalkers.

Problem solved after hours of sitting and analyzing the code. I wrote my own seek program instead and I was able to understand more about it by writing my own.

This topic is closed to new replies.

Advertisement