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    • By Michael Santer
      Hi!
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    • By CrazyApplesStudio
         Hello , i would like to showcase my first game project, a simple endless casual arcade game called Apples Mania : Apple Catcher. The game has simple goal , scoring as high as possible by collecting falling apples while the difficulty gradually increases. Different apples are worth different amount of points and there are also 2 power-ups to help you in your challenge.
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Unity Game frameworks and engines that aren't Unity, Cryengine, or UE4?

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I've been programming for most of my life, touching on a lot of languages, but mostly focusing on web development. Lately I've been bored, and will have a lot of free time, so I want to finally make a 3d game I've had an idea for, for awhile now. It's nothing too big, but I'm in a somewhat unique situation.

 

I don't like the Unity style of game development. It's fine, it's great even - for most people, but not for me. I like to code, I like looking at code, and I have some things I want to do that engines like Unity just aren't setup for - they try to do too much without specializing in anything. Now this isn't a topic to debate the merits of Unity, I'm not even saying it's bad - because it isn't, it just isn't for me.

 

With that said, what I want has been hard for me to find and rather than rambling on about what I plan to do, I think a list of things I'm looking for would be a bit better.

 

  • Mutli-platform support. Not mobile or console, but rather Windows, Linux, and Mac
  • A decent 3d rendering setup. Nothing as low level as OpenGL bindings, but something that lets me access them if need be.
  • OpenGL 3.3, or 4.0 support
  • Ability to run at a decent FPS on lower end hardware. Not necessarily integrated graphics, but lower than a 560 and an I5
  • Ideally a collection of libraries, a framework, or an engine that is almost exclusively coding and not graphical scene management.
  • Not a completely bloated desktop experience, like nwjs and Electron wrapped games would be (>50mB for hello world)
  • Decent networking, or there's a decent networking library in that language that I can work with
  • Just about any language is fine. I'd prefer to stay away from Javascript for the reason listed above, but as long as it meets my other requirements it's probably fine.

 

I realize I can probably adjust my ideas to work in something like Unity, but this is less about getting a game made and more about having fun and something to do. I'd also like to eventually have something to show from this, which is why I consider OpenGL bindings too low level.

 

Sadly my first two choices, Cryengine, and UE4, won't work. They just don't run well on lower end hardware. As for my experience - I've worked with a few engines and frameworks out there, such as Unity, various Haxe engines, Monogame, and a few randoms that I can't remember right now. Sadly all of that previous experience is with 2d, so I'm at a loss for 3d frameworks.

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Urho3d is written in c++, has bindings for Lua and AngelScript, supports D3d11 and GL, provides 2d, 3d, gui, bullet physics, networking, sound, names path finding with crowds, etc.

http://urho3d.github.io/

Wow, this is amazing. Also found Atomic Game Engine which is a fork of it. Not sure which I want to use. Probably just stick with Urho, but the fact the site hasn't been updated in awhile is a bit concerning.

 

Now I need to brush up on my C++...

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Urho3d is written in c++, has bindings for Lua and AngelScript, supports D3d11 and GL, provides 2d, 3d, gui, bullet physics, networking, sound, names path finding with crowds, etc.

http://urho3d.github.io/

Wow, this is amazing. Also found Atomic Game Engine which is a fork of it. Not sure which I want to use. Probably just stick with Urho, but the fact the site hasn't been updated in awhile is a bit concerning.
 
Now I need to brush up on my C++...


Urho3D is under active development. Last commit was three hours ago. The site doesn't get update a whole lot, but there is much activity in the repo itself.

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